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        <title>Obsidian Conflict RRS Feed</title>
        <description>Obsidian Conflict RRS News Feed</description>
        <link>http://www.obsidianconflict.com</link>
        <language>en-us</language>
        <lastBuildDate>Tue, 21 Aug 2007 12:40:13 -0700</lastBuildDate>
        <pubDate>Tue, 21 Aug 2007 12:40:01 -0700</pubDate>
        <webMaster>darkskidz@gmail.com</webMaster>
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            <title>Website and Ichthyosaur</title>
            <description>Well, I havent really been doing my job with the site, but I promise ill get to fixing it up. The front page is sorta getting overly long so that needs to be fixed asap with an &apos;old news&apos; section. The real reason I posted this news was to keep people who don&apos;t frequent our forums the chance to see the fixed up Ichthyosaur for Obsidian Conflict V1.3. As many of you know, Valve didn&apos;t finish the code for the Ichthyosaur so it didn&apos;t have much life in the retail Half-Life 2 game. Hyper decided he would fix the code and its looking pretty good so far. For more information on what we are working on and the status of 1.3, check out our forums. We have no problems taking feature requests for 1.3 either so dont be shy.</description>
            <link>http://www.obsidianconflict.com/</link>
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            <pubDate>Mon, 28 May 2007 21:30:00 -0700</pubDate>
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            <title>Obsidian Community Content Update</title>
            <description>
                <![CDATA[												<p>Well hello, it has been a long time since the last update but I am here to assure you that the mod is not dead, things were moving somewhat slow over the last couple of months. We are back at it fixing bugs and adding new features. I would like to mention our communities’ terrific work on keeping the mod alive during our break, so I would like to dedicate this post to the community content our forum users have been creating.</p>
												<p>First off our entity master Zteer has created a great tool for creating MapAdd Scripts. It works by comparing a decompiled map with no changes to a decompiled map with changes. The changes will be added to a new MapAdd Script file. This makes changes to a map incredibly easy without recompiling and is also great for making current SP maps Coop Ready. Our community has created many scripts for Half-Life 2 and Episode 1, so I will see about having those released so everyone can enjoy them.<br />
													<a href="http://www.obsidianconflict.com/ocscreenshots/april27/modifygen.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/modifygen.jpg" alt="" height="146" width="194" border="0" /></a></p>
												<p>Now on to the maps, let’s start with oc_stfu, a map based around fun and puzzles. The idea came from the original OMG series created for Sven by Turrican, but now you can get the same experience in Half-Life 2! Here are some screenshots.<br />
													<a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_stfu_a40000.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_stfu_a40000.jpg" alt="" height="146" width="194" border="0" /></a><a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_stfu_a40004.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_stfu_a40004.jpg" alt="" height="146" width="194" border="0" /></a><br />

													<a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_stfu_a40010.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_stfu_a40010.jpg" alt="" height="146" width="194" border="0" /></a></p>
												<p>Next we have the track maker created by Gandorques Hikla, another one of our Entity Masters. You select a pre-created track piece and place it on the grid. When you finish building your track, you can start the race. All players will be able to race your custom tracks. There will be winners and losers, but in the end a whole lot of fun!<br>
													<a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_trackmaker_b20008.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_trackmaker_b20008.jpg" alt="" height="146" width="194" border="0" /></a><a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_trackmaker_b20018.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_trackmaker_b20018.jpg" alt="" height="146" width="194" border="0" /></a><br />
													<a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_trackmaker_b20020.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_trackmaker_b20020.jpg" alt="" height="146" width="194" border="0" /></a></p>
												<p>Our next stop is oc_warmachine created by fug4life. This is a great coop map with a lot of action. First we have a video of game play and some screenshots. <object width="380" height="280"><param name="movie" value="http://www.youtube.com/v/xV8MiMKbTls"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/xV8MiMKbTls" type="application/x-shockwave-flash" wmode="transparent" width="380" height="280"></embed></object><br />
													<a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_teamwar540002.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_teamwar540002.jpg" alt="" height="146" width="194" border="0" /></a><a href="http://www.obsidianconflict.com/ocscreenshots/april27/noc2.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/noc2.jpg" alt="" height="146" width="194" border="0" /></a><br />
													<a href="http://www.obsidianconflict.com/ocscreenshots/april27/noc4.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/noc4.jpg" alt="" height="146" width="194" border="0" /></a></p>
												<p>Now some screenshots from upcoming maps and map packs. First oc_castledefense created by W0rf0x, defend the castles from the waves of Military Troops in Helicopters. Screenshots galore.<br />

													<a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_castledefense_110006.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_castledefense_110006.jpg" alt="" height="146" width="194" border="0" /></a><a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_castledefense_110009.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_castledefense_110009.jpg" alt="" height="146" width="194" border="0" /></a><br />
													<a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_castledefense_110020.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_castledefense_110020.jpg" alt="" height="146" width="194" border="0" /></a></p>
												<p>Next oc_beachhead, a map series in creation by DaMaN. The architecture in these maps looks great, and the game play, equally as great. Take a look at some screenshots.<br />
													<a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_d2_prebeachhead_beta0013.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_d2_prebeachhead_beta0013.jpg" alt="" height="146" width="194" border="0" /></a><a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_d2_prebeachhead_beta0006.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_d2_prebeachhead_beta0006.jpg" alt="" height="146" width="194" border="0" /></a><br />
													<a href="http://www.obsidianconflict.com/ocscreenshots/april27/oc_d2_beachhead_beta0020.jpg"><img src="http://www.obsidianconflict.com/ocscreenshots/april27/oc_d2_beachhead_beta0020.jpg" alt="" height="146" width="194" border="0" /></a></p>
												<p>For more community created works, check out our forums. For user created videos and official  videos, check out the <a href="http://www.youtube.com/profile?user=darkskidz">Obsidian Conflict You-Tube page</a>.</p>]]>
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            <pubDate>Fri, 27 Apr 2007 11:40:00 -0700</pubDate>
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            <title>Obsidian Conflict Version 1.23 Patch Released!</title>
            <description>
                <![CDATA[We have just finished up a huge bugfix patch, the link will show up shortly in the <a href="downloads.html">Downloads</a> section.<br />
												<br />
												*Changes / Additions<br />

												<br />
												- Crowbar now swings at the same speed as the Half-Life 2 Singleplayer Crowbar<br />
												- Added Half-Life 1 Train Sounds.<br />
												- ent_remove command will no longer allow removing of players.<br />
												- Alterations to the Sniper Zoom and view wobble.<br />
												- Added Nihilanth NPC.<br />

												- Re-added Dynamic Footstep sounds on players.<br />
												- Added spawnflag to zombies that removes their headcrab<br />
												- Added secondary attack type &quot;grenade&quot; to weapon_scripted.<br />
												- Added TracerType, TracerFrequency, and ImpactEffect to weapon_scripted scripts.<br />
												<br />

												*Fixes<br />
												<br />
												- Fixed Several Server Side Crashes.<br />
												- Fixed Houndeye Radial Path Finding crash.<br />
												- Fixed Stunstick Animations.<br />
												- Fixed Half-Life 1 Style Helicopter Sounds.<br />

												- Fixed Half-Life 1 Barney Muzzle Flash.<br />
												- Fixed Half-Life 1 Assassin Muzzle Flash.<br />
												- Fixed Half-Life 1 Assassin Grenade velocity.<br />
												- Fixed Half-Life 1 Assassin Overbright HDR Materials<br />
												- Removed bright muzzle flash from Half-Life 1 Alien Grunt.<br />
												- Fixed Skybox Explosions not showing.<br />

												- Fixed Several Memory Leaks.<br />
												- Fixed a Crash with npc_sniper<br />
												- Fixed missing sounds on Antlion guard if you do not own Ep1.<br />
												- Fixed Zombine splitting into two classic zombie gibs when sawbladed.<br />
												- Fixed Recoil animations not working on scripted weapons.<br />
												- Reverted HD Bullsquid for repair. The Bullsquid ragdoll will no longer crash.<br />

												<br />
												Have Fun! And check out our <a href="http://www.obsidianconflict.com/forums/">forums</a> for Community made maps!]]>
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            <link>http://www.obsidianconflict.com/</link>
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            <pubDate>Tue, 9 Jan 2007 08:30:00 -0700</pubDate>
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            <title>Aftermath</title>
            <description>The patch has been released, and I hope you are all enjoying it. We have been working non-stop since its release on a hotfix to address any problems encountered by the changes in 1.22.&lt;br /&gt;
												So Happy New Year everyone, and expect many updates in 2007.</description>
            <link>http://www.obsidianconflict.com/</link>
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            <pubDate>Mon, 1 Jan 2007 15:47:00 -0700</pubDate>
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            <title>Obsidian Conflict Version 1.22 Patch is Ready!</title>
            <description>
                <![CDATA[We have just finished up the internal testing of the 1.22 patch and are ready to release it to the public. Please be aware that this changelist is also part of version 1.3 which has yet to be released. The version 1.22 patch is our 1.3 pre release. More changes will be made with 1.3 which are not written below. Any items in &quot;work in progress&quot; below are not completed features, but have some functionality in 1.22.<br />

												Check out our <a href="downloads.html">Downloads</a> page for Links to the 1.22 patch.<br />
												<br />
												*Changes / Additions<br />
												<br />
												- Integrated Valves Latest Code updates.<br />
												- NPC_Merchant is a work in progress.<br />

												- Grapple weapon is a work in progress.<br />
												- trigger_player_count added. ( Several handy tools in one. )<br />
												- npc_hydra changes. ( Killing only the player in index 2. )<br />
												- Added monster_human_assassin.<br />
												- New Game Mounts plus mounts options menu updated.<br />
												- Half-Life 1 Style Ladders Readded. Half-Life 2 Ladders still intact.<br />

												- Hgrunts have default weapons for HL Source Maps.<br />
												- Added new changelevel system. Entity (Save / Restore) and Player (Save / Restore) on map change. Only for maps built in a series.<br />
												- Custom Weapon Scripts added. ( use weapon_scripted for even greater customizability. )<br />
												- Gonarch is non-solid on death now.<br />
												- New Human Grunt Models created by Romka.<br />
												- Added npc_fisherman.<br />

												- Added Several Entities for usage with Half-Life Source Maps.<br />
												- Added new console command ( sv_tauplayerradiusdmg ) which when set to 0 prevents the tau cannon from doing damage to the player on charged attack.<br />
												- &quot;give&quot; console command will now also give custom_weapons.<br />
												- Added trigger_nocollide which will set players to not collide if they are inside the triggers bounds.<br />
												- mp_falldamage changed. ( 0 = 10 damage, 1 = realistic damage, 2 = no damage )<br />

												- Combine func_tank ( Mounted Turret ) entities now work in both Normal Half-Life 2 and Episode 1. Effects have also been fixed.<br />
												- Gonarch can now spawn classic, poison, and fast headcrabs. Headcrab type can be chosen from hammer.<br />
												- NPCs can now use weapon_357.<br />
												- Re-added server side attention filters to reduce bandwidth.<br />
												<br />
												*Fixes<br />

												<br />
												- Fixed Several Server Crashes.<br />
												- Fixed Several Client Crashes.<br />
												- Several Zombine fixes.<br />
												- Fixed Episode 1 Voices.<br />
												- Fixed some Vehicles not showing up in Dedicated Servers.<br />

												- Fixes to the Mapadd system.<br />
												- Fixed invalid Movetype bug.<br />
												<br />
												*Maps<br />
												<br />
												- Several HL2 SP mapadd scripts will be included with this version. Lost Coast fixed for coop.<br />
												- oc_starlight map added.<br />

												- oc_broken_escape map added. ]]>
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            <link>http://www.obsidianconflict.com/</link>
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            <pubDate>Sat, 30 Dec 2006 20:30:00 -0700</pubDate>
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            <title>Valve, Grunts, Updates</title>
            <description>
                <![CDATA[<a href="http://www.obsidianconflict.com/ocscreenshots/dec12/humangrunts2.png"><img src="http://www.obsidianconflict.com/ocscreenshots/dec12/humangrunts2_sized.png" alt="" height="146" width="194" align="right" border="0" /></a>We have received word from Valve that Obsidian Conflict now has a link on the Steam Stats page. This is great news for us as now it will be easier to figure out what that obsidian name is on the stats list. With Valves email, the Obsidian team also received an invite to the Valve offices to check out their awesome workplace and test episode 2. We are currently very busy with Obsidian and life in general, also being that it is the Christmas season, but we hope to take them up on their offer possibly next year.<br />

												On another note, we have received some amazing quality models from our friend Romka. He is a great artist and it really shows in the quality of these models. They will be included with the next Obsidian patch.<br />
												I have created two new wallpapers with the new grunt models. Take a look <a href="http://www.obsidianconflict.com/ocscreenshots/dec12/humangrunts1_wallpaper.png">here</a> and <a href="http://www.obsidianconflict.com/ocscreenshots/dec12/humangrunts2_wallpaper.png">here</a>.<br />
												As for Obsidian itself, we are working hard on the next release and cant wait to get it out the door. When we think we are close to ready, we think up a new feature or idea to implement. Makes it hard to release the next patch. More information can be found on our <a href="http://www.obsidianconflict.com/forums/">forums</a>.]]>
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            <link>http://www.obsidianconflict.com/</link>
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            <pubDate>Tue, 12 Dec 2006 10:40:00 -0700</pubDate>
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            <title>Obsidian Update</title>
            <description>Well, we are working at a steady pace on Obsidian V1.3, but we have decided to released a 1.22 patch to correct issues and add new features. This is mainly because we promised frequent updates and haven&apos;t really been delivering. This patch will feature our new seamless level changes and Object saving for maps in a series such as Half-Life 2, Episode 1, and Half-Life Source. Included will also be a WIP Grapple Gun for you all to try out. By request, we have also updated our options panel for mounting Episode 1 content with Half-Life Source, Counter-Strike Source, Day of Defeat Source, and of course, Lost Coast. &lt;br /&gt;
												&lt;br /&gt;
												Click &lt;a href=&quot;http://www.obsidianconflict.com/forums/viewtopic.php?t=865&quot;&gt;Here&lt;/a&gt; for a larger list of changes.&lt;br /&gt;

												Thank you for supporting Obsidian Conflict.</description>
            <link>http://www.obsidianconflict.com/</link>
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            <pubDate>Thu, 30 Nov 2006 17:50:00 -0700</pubDate>
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            <title>Obsidian Update</title>
            <description>Obsidian has been featured on PC Zone Magazine. We would like to thank unconnected for the scan.&lt;br /&gt;

												&lt;a href=&quot;http://www.obsidianconflict.com/ocscreenshots/exposure/pczone.jpg&quot;&gt;&lt;img src=&quot;http://www.obsidianconflict.com/ocscreenshots/exposure/pczone_sized.jpg&quot; alt=&quot;&quot; height=&quot;146&quot; width=&quot;194&quot; align=&quot;right&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;		Now back to business. We have had some time to think about what we want to do next with Obsidian. We have a patch ready with some fixes but are considering holding it back till we include a couple more features we would like to add. But its possible that the patch will be released either tomorrow or a couple days from now.</description>
            <link>http://www.obsidianconflict.com/</link>
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            <pubDate>Wed, 11 Oct 2006 09:49:00 -0700</pubDate>
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            <title>Obsidian Conflict Beta 1.21 Hotfix!</title>
            <description>With the release of Version 1.2 our fans have given us excellent support in finding new bugs to be corrected. In return, we are releasing a 1.2 hotfix which brings the mod to beta v1.21.&lt;br /&gt;

												&lt;br /&gt;
												 *Fixes &lt;br /&gt;
												  &lt;br /&gt;
												- Fixed a couple of crashes on the server. &lt;br /&gt;
												- Fixed missing materials in oc_stadium.&lt;br /&gt;
												- Added mp_mapvotepercentage to settings.scr.&lt;br /&gt;
												&lt;br /&gt;

												This patch isn&apos;t required, but is recommended. We will also be releasing Version 1.21 Full shortly.&lt;br /&gt;
												&lt;br /&gt;
												Thank you for supporting Obsidian Conflict.</description>
            <link>http://www.obsidianconflict.com/</link>
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            <pubDate>Sun, 24 Sep 2006 20:00:00 -0700</pubDate>
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            <title>Obsidian Conflict Beta 1.2 Release!</title>
            <description>Obsidian Conflict Beta 1.2 is ready for release!&lt;br /&gt;
												Please check the downloads section for links to the patch. Stay tuned for the full installer.&lt;br /&gt;
												&lt;br /&gt;
												Please be aware that you can also update your servers with this patch.</description>
            <link>http://www.obsidianconflict.com/</link>
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            <pubDate>Sun, 24 Sep 2006 09:38:00 -0700</pubDate>
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